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Old Aug 11, 2010, 04:55 PM // 16:55   #1
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Default guild wars ping please read

Hello everyone im just trying to get everyone's attention to an important issue some of you may not know about but need to. Please follow this other thread here at this site and lets fight this thing!

http://www.guildwarsguru.com/forum/g...t10405739.html

Our high pings are not our isp's fault alone. It's up to individual game companies to keep up with the times and anet is not doing their part. Please read. Everyone needs to know about this issue because i'm sure its affecting alot of you. I posted my own personal case on page 2 i dont want to explain it all again in this thread so please read my backstory there if you need to know

Last edited by [email protected]!M; Aug 11, 2010 at 06:16 PM // 18:16..
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Old Aug 11, 2010, 05:00 PM // 17:00   #2
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Originally Posted by [email protected]!M View Post
Hello everyone im just trying to get everyone's attention to an important issue some of you may not know about but need to. Please follow this other thread here at this site and lets fight this thing!

http://www.guildwarsguru.com/forum/g...t10405739.html

Our high pings are not our isp's fault alone. It's up to individual game companies to keep up with the times and anet is not doing their part. Please read. Everyone needs to know about this issue because i'm sure its affecting alot of you.
Who do people get all tin-foily conspiracy nutso about the ping, when it's entirely possible to determine WHERE the problem is? Do you guys really think the internet has been going on for decades without any way for endpoints to diagnose connection issues?

(To say nothing of the thread necromancy in the linked thread).
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Old Aug 11, 2010, 05:12 PM // 17:12   #3
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lol thread necromancy that's a good one. You can flame if you want but im just laying out the facts i don't want to fight with other players. I just want people to know what's going on.

Traffic shaping is a real deal and it affects gamers every where and its up to game companies to fix the issue from there. Right now its only alot of isp's doing this... tomorrow it might be every isp doing this. So if anet can't see this ahead of time and fix the issue then well,,,,, maybe we should just move on and find a better game company that can.
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Old Aug 11, 2010, 05:32 PM // 17:32   #4
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Interesting how this topic just happened to pop up on the day that A-Net shut down the game (for the 1st time in years) to switch things around. It's still way to early to know for sure how their changes are going to affect ping rates (if at all) until things get settled down and the player base gets back to the normal routine. And I'm sure that A-Net isn't finished getting everything set in order.

Last edited by Kook~NBK~; Aug 11, 2010 at 05:50 PM // 17:50..
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Old Aug 11, 2010, 05:33 PM // 17:33   #5
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lol thread necromancy that's a good one. You can flame if you want but im just laying out the facts i don't want to fight with other players. I just want people to know what's going on.

Traffic shaping is a real deal and it affects gamers every where and its up to game companies to fix the issue from there. Right now its only alot of isp's doing this... tomorrow it might be every isp doing this. So if anet can't see this ahead of time and fix the issue then well,,,,, maybe we should just move on and find a better game company that can.
Except you're not laying out "facts." You're laying out suppositions and conspiracy theories, and completely ignoring the technical aspects of how things like "Traffic shaping" work, the actual bandwidth required for playing games like GW (it's less than you might think), the fact that latency issues can and often are caused by factors under neither the ISP's control, NOR the endpoint's.
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Old Aug 11, 2010, 05:38 PM // 17:38   #6
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Well i have known about the issue for about a month i guess. Although have had the issue for much longer just didnt know what it was I've been trying to get it sorted trying countless trouble shooting methods and well i was just crossing my fingers hoping that this relocation might come with a fix too but i guess i was wrong.

I wanted to bring attention to this subject sooner but was really really pulling for anet and hoping they'd fix it but ..... as we can see the issue is not fixed.

It is not too early to tell by the way. All you gotta do is log back in and see the same pings as you did yesturday. Okay 1 second, nice and green and in the 70's... 2 seconds later slowly climbing, almost in the orange... 2 more seconds bingo, i've hit orange woot. Wait several more seconds i might see green again for a few seconds before it goes orange again.... so sofar to me no change has been made to improve connections. I don't think we need to let any changes "settle in " lol. It's not like we just replaced our heatsink and there is an adjustment period like the thermal grease before it becomes optimal =p
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Old Aug 11, 2010, 05:47 PM // 17:47   #7
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I don't think we need to let any changes "settle in " lol.
Since they're not done with the changes, yes you do. I can't even login, for that matter, it's not like I'm jumping at their throat because of this, since 24 hours haven't passed yet.

Oh, btw, no one ever said this manutention was meant to improve pings in any way, they're just moving for a reason that's none of our business.

The Internet is too complex for this to magically solve any traffic or routing issues you and thousands others might have.
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Old Aug 11, 2010, 05:53 PM // 17:53   #8
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Except you're not laying out "facts." You're laying out suppositions and conspiracy theories, and completely ignoring the technical aspects of how things like "Traffic shaping" work, the actual bandwidth required for playing games like GW (it's less than you might think), the fact that latency issues can and often are caused by factors under neither the ISP's control, NOR the endpoint's.

I dont think im laying any conspiracy theory there man sorry. This is real and it probably affects you too. I know there are countless possible variable when it comes to trouble shooting connection issues and believe me i've been down every one of them roads and more then once. And i understand how traffic shaping works but i didnt feel the need to define it for everyone , only to let them know of the problem.
I have taken this issue to my isp and to anet and both acknowledge that traffic shaping is going on but ... as stated my isp just cannot do any more. They can't start unrestricting 1 port for 1 person and another 1 port for another 1 person and so on....

I don't know what you want for factual evidence but i thought the proof was in the pudding. I can play 10 other games and have a ping less then 20ms online, i can play guildwars with a very high ping.... points to anet does it not? So i dug around and that's when i stumbled into the bigger issue wich is the traffic shaping and then it all became much clearer. Especially when Fact 1: my isp provider told acknowledged to me they shape bandwith to fight peer to peering on any port over 2000 (guildwars needs unrestricted access to port 6112) Fact2: anet also acknowledged traffic shaping being an issue to me. The problem is that anet's solution was a very poor one simply change isp. That unfortunately is not possible in order to do that i'd have to move hundreds of miles away so obviously that is a very poor solution. I thought my idea was good of making guildwars run on a port under 2000 instead of port 6112 therefor getting around the choke... this was actually an idea i got from my isp by the way. After he and his boss both told me that there was nothing else they can do for me on their end. There really isnt, its all up to anet they have to fix it.

I don't think isp's are going to just all of a sudden give up throttling there ports , infact i see it being quite the oppossite. More isp's realizing this is of benefit to them and jumping on the bandwagon and in the end = more guildwars players getting pooped on because no place else to run from the traffic shaping. Solution? Anet fix the code to work with the new protocols being used by all the magor isp's today and not what they were using 5 years ago when the game came out.

Last edited by [email protected]!M; Aug 11, 2010 at 05:56 PM // 17:56..
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Old Aug 11, 2010, 06:00 PM // 18:00   #9
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Originally Posted by Gill Halendt View Post
Since they're not done with the changes, yes you do. I can't even login, for that matter, it's not like I'm jumping at their throat because of this, since 24 hours haven't passed yet.

Oh, btw, no one ever said this manutention was meant to improve pings in any way, they're just moving for a reason that's none of our business.

The Internet is too complex for this to magically solve any traffic or routing issues you and thousands others might have.
I'm pretty sure they are done with the changes.... after all you we can log in now and we connect to different server address then we did yesturday so ... all they were doing was moving there database center anyways. I never was trying to relate this issue with the recent shutdown/move at all. The issue has been going on for some time now and its just that its finally time to do something about it i think!
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Old Aug 11, 2010, 06:17 PM // 18:17   #10
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I'm pretty sure they are done with the changes....
No, they most definitely aren't, since pretty much everyone can't login with characters in guild halls.

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The issue has been going on for some time now and its just that its finally time to do something about it i think!
What issue? This one?

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The conclusion of several emails back and forwards between NCSoft support, my brother's ISP and himself and the running of multiple tests seems to be that the horrific lag problems in Guild Wars and some other NCSoft games is due to the practice of shaping bandwidth by some ISPs to prevent bandwidth being effectively hogged by users downloading essentially 24/7 using P2P sharing networks.
Bandwidth Shaping by ISPs is a common practice. So, how can you blame Anet for that?

For your negative experience, I can tell I've rarely seen my ping monitor turn yellow in the last few years. So? Does that mean that Anet hates you and loves me, so I get preferential bandwidth?

The most obvious answer is to be found from the ISP. Sure, Anet servers might be unable to cope well with high confluence of users, but that's as far as it can go from Anet's part.
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Old Aug 11, 2010, 06:18 PM // 18:18   #11
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I am sorry but I am not part of your personal army.
If you wanne fight NCSoft GL but I don't care.
I have pings between 31ms and 300ms wich both are enough that they do not interupt my gameplay in any way and I know for sure if they never had put that little red orange green ball in there most complains about laggs or any would have never been here neither would have been this thread.

If your not satisfied with your product then your solution is deinstall and don't play it.

Removing Guildwars: Put your CD in your computer and select the Deinstall GuildWars.

And your done.

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No, they most definitely aren't, since pretty much everyone can't login with characters in guild halls.
I have and atleast 10 guildmates within an hour have been to our guildhall around 4 hours ago. I haven't seen a single problem so far since I could login first time. Anything works for GH Observe mode etc. Not one Guildy or Ally complained yet so maybe it's more because of you your internet your account or so.

Last edited by To Chicken To Die; Aug 11, 2010 at 06:23 PM // 18:23..
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Old Aug 11, 2010, 06:24 PM // 18:24   #12
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this is pointless. sometimes i have lag and sometimes i dont. you know what? my browser and all my other games are affected by this as well.
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Old Aug 11, 2010, 06:34 PM // 18:34   #13
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Anet hates you and loves me,
I'm Jealous!!! I want ANET to love me too!

Anyway ISP is Insight and have not had any major issues since getting them in 2007. Very happy with Insight's service. If they are shaping I have not noticed.
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Old Aug 11, 2010, 06:40 PM // 18:40   #14
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Yeah, this is not anything new. And this isn't the correct forum. There's no real reason to bring this up as some kind of new issue.

So yeah. Closed.
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